Defending
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One of the most memorable moments from the first game for me came from "last stands" against overwhelming odds. Whether this was defending a bridge, or the last tower on a continent, there was something so much more exciting about desperately beating back wave after wave of opposition rather than just zerging across a continent.
The problem was that with lack of serious xp incentive, players were never encouraged to stay and defend. If it didn't look like they'd be capping more bases anytime soon, people would return to sanc, and simply invade somewhere else.
This is something that I've spoken to a lot of PS players about since, and its one of the reasons why people lost appeal in the game.
With the upcoming launch of PS2, I wondered if any of you guys felt the same way, and what you would like to see in the sequel to make defending worthwhile?
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