Originally Posted by CutterJohn
Unless they just have a more punishing damage degradation at range.
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That could work, but it basically penalizes you for landing harder shots. The Direct Hit in TF2 is a great example of this, despite the idea of it being a rocket launcher that you actually have to aim it ends up working best if used as a melee weapon.
Even without bullet drop hitting a target further away is still harder than hitting one up close, and I don't see why you should be 'rewarded' for it with less damage. Come to think of it, unless the bullet drop is really extreme (like tank shells) the difference between the two won't be all that much. If we were sticking with a single hitbox model I'd say the difference between bullet drop and none wouldn't be big enough to worry about. But since headshots are in it will be much easier to score one with a straight shot weapon than a projectile. Unless the straight shot weapon has much slower moving projectiles, which would be so much worse than having to deal with a little drop in height over long distances.