Resource Collection and Self Interest
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With the new resource collection mechanics we know that resources harvested go towards the individual, outfit and empire.
I haven't heard about the ability to designate how much of any given resource goes to those three entities.
When I start, I'm going to want to get as much for myself as I can, since it was hinted that certain skills can be advanced through using certain resources. When I'm in an outfit, I want to be able to freely trade my personal resources to outfit mates, and I want that outfit to be able to distribute those resources based on performance/need.
Players and outfits should be able to set percentages, empires should probably always get a minimum amount but reward higher amounts.
Once I've got mine, I'd consider kicking a little more back to the empire... Ammo ain't free!
This loss of personal wealth should be recognized by the empire in the form of some sort of benefit that is internal to the empire.
Designating certain nights of the week (on an outfit basis) as high tax nights, whether the resources go to outfit or empire, would be a cool option. The mission system could be a resource transaction where territory can be capped on behalf of an outfit (of course working on behalf of the empire).
Resource collection pretty much implies economy and I want a robust system where the player determines his or her own contribution weighted by his or her own priorities.
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