So guys, what do we think outfits will be able to specialise in to customise and improve their outfits?
Higby I believe has already said that:
- Outfits can specialise in certain classes, unlocking both visual benefits and upgrades for all its members if they choose that class to play.
- Outfits can increase a member limitation cap.
- Outfits have some very cool stuff coming.
In my upgrade project I suggested a great number of improvements for outfits (it was one of the first large articles I wrote regarding PS game development). You can see it in its entirety
here, but here are the bullet points:
First general changes for all outfits:
- Outfit credit system for purchasing things (resources fill this role in PS2)
- Applications to join (if there are no officers on players can still apply and get accepted later)
- Automatic promotions (for BR/CR, etc)
- Automatic demotions (griefing, TKs, etc)
- Rank permission customisation
- Outfit alliances
- Outfit leadership/officer chat
- Performance graphs (kills, XP, captures, etc)
- Outfit mergers
- Events log (see who has been kicking/promoting/recruiting)
Now here are the parts I suggest which can be unlocked via specialisation:
- Outfit bunkers/outposts/bases (purchased with resources)
- Naval (hover) Vehicles (purchased with resources)
- In game outfit adverts (using the TV screens)
- Outfit Divisions (would allow multiple specialisations in an outfit)
- Outfit rank decals (show off your rank in the outfit)
- Outfit leaders able to give out medals to their members
- Outfit armour customisation (sounds like it will be in PS2)