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Old 2011-07-16, 03:36 AM   [Ignore Me] #1
DviddLeff
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Outfit Specialisations


So guys, what do we think outfits will be able to specialise in to customise and improve their outfits?

Higby I believe has already said that:
  1. Outfits can specialise in certain classes, unlocking both visual benefits and upgrades for all its members if they choose that class to play.
  2. Outfits can increase a member limitation cap.
  3. Outfits have some very cool stuff coming.

In my upgrade project I suggested a great number of improvements for outfits (it was one of the first large articles I wrote regarding PS game development). You can see it in its entirety here, but here are the bullet points:

First general changes for all outfits:
  • Outfit credit system for purchasing things (resources fill this role in PS2)
  • Applications to join (if there are no officers on players can still apply and get accepted later)
  • Automatic promotions (for BR/CR, etc)
  • Automatic demotions (griefing, TKs, etc)
  • Rank permission customisation
  • Outfit alliances
  • Outfit leadership/officer chat
  • Performance graphs (kills, XP, captures, etc)
  • Outfit mergers
  • Events log (see who has been kicking/promoting/recruiting)

Now here are the parts I suggest which can be unlocked via specialisation:
  • Outfit bunkers/outposts/bases (purchased with resources)
  • Naval (hover) Vehicles (purchased with resources)
  • In game outfit adverts (using the TV screens)
  • Outfit Divisions (would allow multiple specialisations in an outfit)
  • Outfit rank decals (show off your rank in the outfit)
  • Outfit leaders able to give out medals to their members
  • Outfit armour customisation (sounds like it will be in PS2)
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