Gameplay: Crew Served Weapons - PlanetSide Universe
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Old 2011-07-16, 12:14 PM   [Ignore Me] #27
Coreldan
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Re: Crew Served Weapons


Originally Posted by Coreldan View Post
Perhaps letting the assisting crew members use their own weapons, so that the assisting people maybe just have to "use" the machine gun and as long as they stick close enough, they will provide the bonus and will still be able to fire their own weaponry. Also, as long as being an "assistant", they should get a share of the kills/experience the actual machine gunner does.

I love teamwork and I dont really see this much different to a pilot vs. gunner argument in many vehicles in game.

Just need to tweak stuff to make it worth the while for everyone.
To sort of add to myself, I definitely think these weapons should also work solo, but at a diminished rate. But still, the assistant should probably be able to act "freely" within a certain radius and the bonus would be given, so no boring belt feeding minigames.

I currently play a lot as an engineer/support person simply cos I sorta suck at shooting in this game somehow Could be a nice way to be able to participate in the ground fight somehow. Currently I'm just "stuck" repairing tanks/turrets that other people are using.

Currently to do that I sorta have to get as a gunner to some vehicle or so and I for one sort of prefer the grunt style gameplay.
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