BFRs and the centerpiece of the battle. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Please don't pet the Hamma.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2011-07-18, 10:13 AM   [Ignore Me] #1
Xaine
Major
 
Xaine's Avatar
 
BFRs and the centerpiece of the battle.


However BFRs actually turned out, i liked the idea they had behind them.

A giant, very powerfull unit on a long cooldown that was slow, sluggish but hit very hard and had a lot of health.

Back in the day, when you saw a BFR on your side - it was a very positive thing. It was almost like a banner for your forces. You knew the area around it was going to be pretty safe and that alot of your army was going to be around it. It became the backbone of the push, something to protect and support and in turn, something that would protect and support you. It added to the gameplay, promoted even more teamwork.

The problem was, they became (in my opinion) way too common and way too weak. Some clown jumping out of a mossie with a deci should not be able to bring it down, but then again, not everyone and their friend bob should be able to have one. They became something like a main battle tank, but with slightly different strengths/weaknesses - which is fine, but i don't think its the direction that they should be taken in.

Before i get flamed here, i'm not asking for BFRs back - at least not the sort we know of.

I'd like a unit that would take alot of certs/time to unlock and only be available to 5/10 people per empire at once. Have a way of selecting the pilots of these machines that is fair and rewards time/dedication/skill. As a very loose example, each day the Mag/Vanguard/Prowler drivers/gunners kills/assists with their tanks are tracked. The top 5 gunners and top 5 drivers will gain access to this unit for the next 24 hours. The next day it starts over again. As i said, a loose example, but you get the idea.

I feel this unit should have a long cooldown, lets say 3-4 hours but be very powerfull. Not overpowered, it should have weaknesses like being slow and the need to be defended (a whole group of clowns with decis should be able to take one out ) but it should be very good. It could be a tank with a load of gunner seats on it (Baneblade from Warhammer 40k anyone?), or something like a cross between the GG and an AC130, or something else along this line.

This is sort of a napkin idea, and i could develop it more in my mind - but i think this sort of thing would be a nice addition, giving even more incentive to kill the enemy and some friendly competition between outfits. Possibly have one for aircav as well?

What do you all think?
Xaine is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:09 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.