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Old 2011-07-18, 12:39 PM   [Ignore Me] #11
ShowNoMercy
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Re: PvP, PvE, PvPvE?


Wow, some total PVE bigots in here lol.

The PVE generated events would not be THAT bad guys, just like with black ops in PS1 you can opt out by not participating. The events shouldn't be so frequent and rewarding that they become people's primary means of xp, but should be fun little side battles for people who enjoy that stuff to participate in. It would also make it fun in the respect that you could team up with individuals across empires.

On the other hand, adding situations where SMALL groups of comp controlled animals (or even aliens) get into buildings and hurt resource production would make for fun side missions. Of course people could opt out of that as well just like people didn't HAVE to go get the ANT in PS1, they could just wait for someone else to do it.

Additionally (this wouldn't really be optional), there could be randomly generated computer attacks on bases being capped that have no enemies in the vicinity, which would cut down on the boredom associated with a 15min base cap. They would warn you in advance and would have to make it a smaller force than the one present in the base to ensure it didnt ruin the assault. Since the computer generate players would attack enemies as well as friendlies, any enemies who showed up during this period would have to kill the NPC creatures before attempting to retake the base. Essentially it would reduce the likelihood of enemies capitalizing on the creature attack.

I'm not going to give my opinion on IF PVE should be incorporated since that was not asked for in the OP, but I have presented 3 different ways to incorporate AI creatures into PS2 with varying degrees of opt-out-ability.
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Last edited by ShowNoMercy; 2011-07-18 at 12:42 PM. Reason: typo
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