I know the dev team has mentioned that the flight model on air vehicles will be more realistic in Planetside 2. I'm really excited to see just how real it feels.
That said... I'm wondering how they are going to handle the ceiling limit this time around.
I thought it might be cool if rather than hitting an invisible barrier at a set altitude (like in the current Planetside) your air craft would instead stall out and fall back toward Auraxis. During the stall phase you would just be in a free fall waiting on an engine restart with limited controls.
If each vehicle had a slightly different stall height this would allow some interesting evasion/combat tactics.
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