Any news on trading and crafting?
|
|
That aspect is one of my favourites in gaming, trading and manufacturing is where the long term interest is at. With SWG SOE designed a truely unique and beautiful crafting system, why can't PS2 have something like that?
Say you take over a base, engineers can then rush out to deploy various mining machines. Later they can come back (if the base is still theres) and collect resources with which they can craft goods to trade with other players.
For example what if a player brings an engineer 3 jackhammers, 2 starter motors and 4 armour scraps. The engineer takes this gear, adds some of his own mined resources and hads back a super-max kill suit +1 with ten uses or something.
Not only would this introduce a very simple economy system (add credits and your set) BUT it would also give people FAR more incentive to capture and hold bases. Just think of the range of things that could be crafted; new armours, new weapons, new vehicles, bling for your ride (spoilers, rims, tinted windows etc.) new beards and other facal accessories, glasses, shoes, armour/clothing dyes, etc. etc.
|