My main concern about the class system - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Welcome back, we've missed you.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2011-07-25, 04:49 PM   [Ignore Me] #11
Headrattle
Contributor
Sergeant Major
 
Headrattle's Avatar
 
Re: My main concern about the class system


Originally Posted by Malorn View Post
This is a really good point. If anyone can switch at any time they'll go with whatever the best class is for the situation. I'd like to hear how they plan on addressing that.
And this happens in most class games. Enter into a TF2 game for example. Even though it is a constant close in battle, and everyone has their roles, if there is a role sorely lacking (no medic or no heavy) the new guy is more likely to choose that role. This will get worse for PS2. Assaulting a base with high walls? Most people will likely use the jump jets to get there. Constant infantry zerging in? Most will choose HA. People will tend to choose what they are having the most success at in any given moment. There were many times in PS1 that I wish I had a certain cert at a certain time, but didn't so I had to make due. I still had fun, but I couldn't be everything at once with any real success. With classes, if I need to be something at a certain time, I just hit an equipment station and I am that class. I believe that most players will do this because in other less varied games most players DO do this.

I don't think the old system is the correct solution, it would need some modification but the core ideas are sound. Of course at this point they've probably invested so much into the new design that completely revamping it may not be practical. It was one of the two big hightlights of the fanfaire...the new cert system & the resource/territory control changes. Going back on that would take a lot of convincing and would require some fundamental flaws that cannot be resolved by tweaking that system. I think that is quite unlikely. The new system is very likely going to stay, so the question is the nuances of it as opposed to the fundamentals.
I agree. We shouldn't have a cert system exactly like PS1, but we should be working to make it better. There is another thing. The cert system gave your character personality. This is my tank driver, he is geared to drive tanks and support when out of the tank. I have an HA/AV guy, but he isn't as high. Things like that.

I think that getting the cert so you can choose the class in the first place would be good, but only after so much time has passed so you can know what you want to do.
__________________
Life sucks, Press on. Moderation in all things, including Moderation.
Headrattle is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:22 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.