Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: that thing got a hemi?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-07-27, 09:08 AM | [Ignore Me] #11 | ||||
Actually, yes. That was a textbook strawman. You used the argument "One facet of one MAX was overpowered and bad design" to attack my argument of "All MAXes are marginalized by the over-availability of man-portable AV". You used a only vaguely related argument that you could knock down easily, the strawman, to attempt to discredit my statement.
The MAX was always intended to be the alpha unit in non-vehicle combat. With how easy it is for self healing, self repairing units to defeat them with a number of weapons, they have been, as stated before, marginalized. This is nowhere more obvious than the AI MAX. Intent: Powerful vs specific unit types. Result: Weaker than the units they are specifically designed to counter. This is contradictory at its core. You seem to be arguing that Infantry should be more powerful than Anti-Infantry units. Is this what you're saying because this is how the game currently is. It's like medicine resistant infections and spray resistant bugs. A clear reversal of the intended design. If I'm wrong and you think Anti-Infantry units should be stronger than Infantry units, please say so.
__________________
And that was that. |
|||||
|
|
Bookmarks |
|
|