Originally Posted by DeeTwoEh
I really don't care about this or any ragdoll physics at all. I'm perfectly fine with a pre-animated death animation when I kill someone. I could care less.
Most of the time it makes serious games end up looking silly when you shoot someone in the head and they do a complete backflip and then flop around on the floor for awhile because the character is colliding with some object it's not supposed to.
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Totally agree, I hate ragdoll physics, they look terrible and there are more problems with them than they solve.
Every time a character dies with ragdoll physics it looks as if they suddenly weigh nothing, and that all their tendons and ligaments just disappeared. Characters roll around in really odd ways, and if they get stuck on even the slightest bit of uneven grounding they start having a seizure, and/or never stop moving.