The Issue of the 10%-20% Power Differentiation - PlanetSide Universe
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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2?
Power advancement is not necessary in PlanetSide 2 49 39.52%
Power advancement is necessary in PlanetSide 2 53 42.74%
Indifferent 22 17.74%
Voters: 124. You may not vote on this poll

 
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Click here to go to the next VIP post in this thread.   Old 2011-07-30, 03:01 AM   [Ignore Me] #10
Higby
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PlanetSide 2
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by MasterChief096 View Post
Also, Higby, another huge concern is if a player can achieve 20% advantage at sometime, how much MORE of a percentage will be added to that if that player is in an outfit that also specializes in that individual's playstyle and unlocks even MORE certs and what not for that players weapon's/vehicle's? Or is the 20% calculation made from both player advancement as an individual as well as outfit advancement combined?
The goal is for the 20% to encompass everything. By everything I mean: "everything" everything. We're really paper-rock-scissors too, even if you had a 20% damage boost, hell a 100% damage boost, your assault rifle isn't going to kill a base totally un-certed tank, and if you had a 100% health increase that tank would still kill you pretty damn fast.

As for new players, Planetside 1 despite being "balanced" and "fair" to new players still is next to impossible for people to succeed at day 1. Theres way more than just veteran power growth that makes a game difficult for new players, knowing maps, battle flows, knowing how and when to fight, learning what different enemy types are capable of, etc. is by far a bigger barrier in a game like planetside than weapon damage for new players. I know lots of experienced FPS players who go 1:20 their first few sessions of planetside and I'm sure you all do too, right?

Last edited by Higby; 2011-07-30 at 03:02 AM.
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