Re: What will being "a good FPS player" mean in PlanetSide 2?
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I kinda went into this on another thread, but..
Anyone have dev answers on Cone of Fire mechanics? I am hopeing that CoF is confirmed out of the game. PS1 CoF was irritating.. to put it politely.
I can easily understand the use of randomized trajectories that a CoF system would use if a person was firing from the hip. Although if they are scoped or using the iron sights it would be logical that the person's movement would slow down to a walk, but the bullets should still go where the crosshairs/sights are pointing.
Weapon sway for movement and weapon 'jumping' for recoil are just as skill demanding as a Cone of Fire. What is more important though is that Sway and Recoil are not or at least far less random.
Last edited by Kran De Loy; 2011-08-01 at 05:40 AM.
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