The Issue of the 10%-20% Power Differentiation - PlanetSide Universe
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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2?
Power advancement is not necessary in PlanetSide 2 49 39.52%
Power advancement is necessary in PlanetSide 2 53 42.74%
Indifferent 22 17.74%
Voters: 124. You may not vote on this poll

 
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Old 2011-08-01, 03:32 PM   [Ignore Me] #11
Tatwi
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
If they'll own the noobs already why do they need 10% more damage? (I know we won't get that much, just an example).

I already own new players in PS, I don't need more damage to do it lol.
That's it in a nut shell.

If the vets "need something", then give them stuff like a bonus to their faction's influence/ownership of a zone while they are logged in and fighting. So the more vets in a battle, the less time is required to capture an area.

That bonus wouldn't put new people off from trying the game and sticking it out for the couple months it might take to get the hang of things, but it would absolutely play into the dynamic of the game in a positive way. Leaders on all sides would actively want to place their vets in the battles where their presence would be most beneficial.

That's just one character development concept that would be fun, but is more than simply making the best players able to pwn the worse ones even more efficiently. It is possible to create such systems.
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