Originally Posted by Quovatis
It is a big deal and relevant. Most FPSes today use server side because they only have to track a few players at a time. Giant MMOFPS like PlanetSide and World War II Online pretty much have to use client side hit detection because the hardware demands on tracking the projectiles for 1000 players at the same time is immense. So I don't think there's much choice here, unfortunately. As much as I hate the drawbacks of client side, it is still nice to not have to fight lag when shooting at an enemy (i.e. if on your screen you hit somebody it counts 100% of the time, unlike server side). But who knows, maybe the PS2 team has a trick up there sleeve here.
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I would rather play with the hackers and CSHD than SSHD that requires 10ms ping to hit anything.