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Old 2011-08-07, 02:09 PM   [Ignore Me] #26
MasterChief096
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Re: Disposable Heroes


1. Fast response is NOT a made up role. A good outfit that has everyone certed in mossie can mobilize and move out faster than a galaxy based outfit waiting for everyone to recall, pull gear/MAXes, and load up. The problem with this is that the mossies can fast respond to a base and pick off everything outside (provided there's no AA) before landing/bailing and getting out. If the mossie had no guns this wouldn't be an issue. The fast response mossie using outfit wouldn't be able to fly to a base/area and pick everything off before bailing. They'd have to figure something else out.

2. There are several disadvantages to having your outfit use mossie only rather than galaxy/phantasm. The primary being AA at the base you are fast responding too. Its interesting that the outfits that employ the fast response method (everyone has mossie) also know what it takes to defend against an outfit of similar nature. If you show up to a base that DT/TRx (amongst others) are holding you will almost always encounter AA MAXes, plus fighter craft active in the area. I know this well because when I decided to have my outfit go mossie required we thought we could just waltz into a base they were holding the same they did to us before, we were wrong.

Another disadvantage is everyone in your outfit is less combat effective until you can either beat the enemy back enough to where you can hack a terminal, or you can get an AMS out somewhere in the CY that the enemy is (hopefully) holding. Until then you are all agile. It doesn't matter if you have HA. You are at a disadvantage going against MAX suits, or Rexo users with MA or HA. If the enemy blows the terminals then bam, that just set back your plans for getting your outfit combat effective gear for awhile. IMHO, I'm not seeing anything wrong with fast response outfits in PlanetSide as they are. People failing to use the counter-measure (AA) deserve to lose to aircraft.

"Oh but bailing can still happen despite AA!!!" This is true, to an extent. However if you start hammering incoming mossies with 2+ AA MAXes its going to make those mossies AB and scatter and bail wherever they have to before dying, causing mass disorganization to the oncoming outfit. I can't tell you how many times we've had 2 AA MAXes out, maybe a skyguard, and maybe an AA BFR and we threw off the plans of 5+ incoming mossies/reavers.

Also, if you're actually holding the CY, with infantry/vehicles and not just a couple MAX units, those that bailed are going to get picked off by the MAXes/infantry you have out and about. If you have 1-2 guys at each entrance of the base, and you force that outfit to mass bail, they're still likely to get picked off by the entrance defenders unless your outfit is terribad and can't farm down a hallway with a lasher/MCG or for NC our amazing gauss rifle.

I think the problem being created here is from outfits that go and drop the tubes at a base and then hack the base and turtle in the hallways CC. While this is effective indoor tactics, the fact that you completely ignore the CY makes it so you have a 90% fail rate. It doesn't matter what the enemy comes in at that point, mossies or galaxy, or fucking ground transports. You ignored the CY, allowed them to quickly set up an AMS to get gear, and gave them a lot of time to begin pushing inside the base.

3. So what's better? Mossie based fast response or galaxy based? The truth is that neither is better, that a combination of the two would work the best. Both styles of outfits will get raped if they just try to fly to a base where the CY is being held. But at least a galaxy can take a shit load of AA fire before dumping off its inhabitants, which contain two maxes and shit ton of infantry. Not to mention it gets all of them there in one piece, and working together. Oh and everyone in it has the combat gear they want to use for inside the base, without the need to hack a terminal first.

4. So what's the problem with bailing? The only real problem I see is someone farming with a mossies gun, getting like 2-3 infantry kills, and then saying "Shit I'm half damaged" and then they bail on to a tower with a chance to get 2-3 more kills before going down. Once again, a problem easily fixed by removing the mossies gun.

I've advocated numerous times for a scout/response craft that was basically a mossie with no gun, to give it its intended role... being a scout/response craft.

5. Mossie style outfit promotes more one man army and less teamwork? That is one of the dumbest things I've heard by far. Not only does a mossie outfit have to mobilize everyone in a mossie and move out in a group, they have to then figure out how to breach CY defenses, get everyone in gear, possibly get base tubes/gen up, and push the CC with indoor tactics. If 10 guys showed up in a mossie to a base with the CY being held, all of which were in different outfits, those 10 guys would die rather fast, regardless of bail or not.

If mossie fast response bailing was really such an imbalanced role, then everyone would do it. Why is it then that only the "killwhore" outfits, AKA those outfits who are coordinated, are actually able to pull it off? I've seen numerous zergfits attempt the mossie deal, and most of the time I watched 15+ mossies get completely annihilated by a coordinated ground group with AA.

There's a lot more to it than:

1. pull mossie, fly to target
2. afterburn over desired entrance
3. ????
4. profit!

Until you try to coordinate an outfit to use all mosquitos and resecure/take bases doing so, don't speak on the issue because you'll never understand that it takes just as much if not more teamwork than loading everyone into a galaxy and flying to a target.
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