IIRC, the devs have mentioned that bullets will drop a la the PS1 wall turrets. This dash of added realism is great.
(No kids. Real Life Bullets do not travel in a straight line. If it has mass, it it affected by gravity. Period. Fucking. Dot.)
However, I suspect the Vanu-specific weapons will be free of such petty constraints. Gravity? Bah... a minor inconvenience.
The tank weapons already demonstrated this in PS1. The VS came out on the bottom of the DPS list on that one, but VS tanks' main gun makes for decent AA, so I'm certainly not complaining.
Pretty much the opposite of the man-portable AV weapons. I suspect this was not a coincidence. The lancer's DPS is king, but it's pretty much awful at AA. It's amazing what that little charge time at the beginning does to your aim.
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