Sniper round scaling effectiveness. - PlanetSide Universe
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Old 2011-08-10, 04:34 PM   [Ignore Me] #10
CutterJohn
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Re: Sniper round scaling effectiveness.


Originally Posted by exLupo View Post
Regardless of implementation, I'm pretty sure that this is a good example of what most (all?) of us wants to make sure isn't a remotely viable tactic in PS2.quickscope montage
You want to make sure that people don't run around with a sniper rifle that has one shot body shots at <10m(<20m for m95s)? Good. Me either.

The vast majority of those kills are not head shots, and BFBC2 sniper rifles have zero cone of fire when zoomed in, regardless of motion. This video would be impossible in a PS2 with head shots. Problem solved.


Originally Posted by Kechiro View Post
Could you imagine having an MCG on every TR infantry when all they have to do is aim above your waist, spray away and just let a single round hit you in the face? OP'd much?
Yes, that would suck, and the devs know that would suck and they very specifically pointed out that weapons would have different multipliers for head shots, and high rof spam weapons would not get those bonuses.

Last edited by CutterJohn; 2011-08-10 at 04:44 PM.
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