No hostility from me, chummer. I'm just trying to stop the spread of prejudice. Bias spreads from person to person like wildfire, regardless of its veracity. It's part of the pack mind nature inherent to humans.
See, your math and perspective is way off. While it's true that there could be 40,000 players using today's pop caps as a base, that isn't the reality. During beta, these 333/333/333 caps did not exist. Early fights were 1000/1000/1000 or more. Unplayable? Sure but they were still there. Look around on this site. The faq discusses servers capable of sustaining hundreds of thousands of active accounts. Even the beta numbers broke 20,000 active accounts. That's a closed beta and one server.
EVE has 40,000 simultaneous players per day. Want to know how many active accounts, shelling out $15/mo? Over 400,000 this past November. You're just not thinking big enough. You haven't done the research, which is fine, not everyone is a numbers nerd, so you didn't know. It's ok. 1:10 simultaneous:active for schedule pay games isn't uncommon by any means.
Another set of numbers to chew on? Games that have gone from schedule pay to free have tripled their player base. At first, my gut says "Well, they're all freeloaders". However, at the same time that box prices and monthly fees are removed, the project's income doubles. Triple the player count. Double the income. These are real numbers. Just something to think about.
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There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.
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And that was that.
Last edited by exLupo; 2011-08-13 at 04:22 AM.
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