The lethality of Planetside 2 is cranked up. - PlanetSide Universe
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Old 2011-08-17, 10:14 PM   [Ignore Me] #29
Erendil
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Re: The lethality of Planetside 2 is cranked up.


Originally Posted by Talek Krell View Post
Having both teams be equally unbalanced does not mean that everything is balanced.

I think AoE healing doesn't really fit the game, you end up with medics being more buffbot than, you know, medic.
I agree on both counts. Plus if there is anything like gen or cc holds in PS2 that involve easily defendable positions with few or bottlenecked points of access, AoE healing could make it incredibly difficult to break into.

I'm not really a fan of any sort of "free healing," so if they do include it in PS2 it should at the very least require the medic to be holding some device in their hands (so they can't have a weapon out) and both the medic and anyone who wants the healing should need to be stationary as well. I'd rather they just not include it tho.

One more thing I thought of re: PS2 weapon lethality: characters in PS1 move incredibly slowly unless they're either ADADA strafing or actively using Surge. Judging from the PS2 trailer it look like the footspeed might have increased by a hair, and it looks like everyone might get sprint capability as well. Combined with bullet drop and wind drift effects it's possible that even though weapons are more lethal it might be more difficult to actually hit your opponent at any kind of range if they're on the move.

Plus I haven't seen any mention of whether or not they'll be introducing a lean function as well. I hope they do include lean a la COD2, where you are able to lean out from behind cover and fire, but you expose your head and about 1/4 of your torso to enemy fire while doing so.

If they do include lean, then there will naturally be times where you'll hit your enemy less since they're mostly behind cover, but the increased lethality will mean you'll do more damage if you score a hit - esp since your head is exposed while leaning. From my experience in other fps games this tends to reward accurate firing while indirectly punishing spamming (making random hits less common and thus less effective).
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