Ok. Say someone specs deeply into pistol and unlocks dual wielding. You have to spend all of the money mentioned above. Assuming the person selects "dual wield pistols" and is, until they change loadout, unable to use a pistol in a conventional manner. If you want them to be able to switch out then you have to get the art team to make a custom UI for this mechanic as well. God forbid you want them to be able to dual wield different weapons. Then you have to change the UI mechanics to accompany this new feature.
On the other hand, you could spec deep into pistol and unlock a single machine pistol. You could then skip the majority of the art and tech asset cost for something that is better in every way than dual wielding for all of the same reasons SMG is superior.
So how about it? Machine pistols are both mechanically (for the players) and financially (for the developers) superior. And, with the AMP, they already exist in PS lore. Win/Win/Win.
Originally Posted by Zulthus
I never said it would be "cool". I don't think anyone here has.
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I loved them in L4D actually where left and right mouse button went for their respective gun. So cool. The game needs more cool stuff. - Sirisian
I think dual pistols as an unlockable skill would be pretty cool, but only pistols. - Raymac
I actually like the idea for the "cool" factor. - Crator