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Old 2011-09-09, 09:45 AM   [Ignore Me] #11
Shogun
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Re: Chinese Interview with John Smedley


Originally Posted by basti View Post
This, at least for the shop, F2P and "crafting"

But what worrys me is drops. Lets face it, TF2s system of completly random drops suck. YOu get the borderland issue where you get guns you dont want at all, and sooner or later you got spammed with crap till you find the one gun you like. Random is always just annoying.
i totally love the weapon system of planetside 1
the way certs, loot-drops and merit based certs go together is working sooooo good!

wasp is still a good example. you need to win a lot of dogfights with the reaver to gain access to the wasp. if ps1 had a shop, i would like to see the wasp cert be buyable there, so players can decide, if they want to take on the hard challange and get rewarded with the cert in a few weeks/months or if they just want it NOW and pay some bugs for it. there are still the same chances for everyone and everyone can get the same equipment, its just a choice if you want to work for it and spend a lot of time or buy it instantly.

about random drops:
i liked the idea of the soldiers only dropping what they are carrying like it was in ps1. dropping random stuff the soldier didnt even have on him while he was still alive is stupid. just doesn´t feel right. it works for tf2 but it makes no sense at all, and in planetside 1 there was a "reason" for everything that happened. not always a very good one, but everything made kind of sense, and that was good for the atmosphere of the game.

it would even be a nice idea, to have a weapon research base in the game, that drops special weapons in the labs, but only for the empire owning this base. so there is actually another reason to take a base.

Last edited by Shogun; 2011-09-09 at 09:57 AM.
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