Re: What makes planetside unique?
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What Makes PS Unique: SCALE. Everything else we've seen elsewhere. Combined arms, grid-style inventory, all of it.
No, you won't be able to create a Kitchen Sink loadout in PS2. PS2 will have classes with roles. That's kind of the point of an MMO, isn't it? Lots of players, working together, to achieve something.
Classes are a little more "RPG-ish", but there have been quite a few successful FPS's with classes, I really don't see it as the problem you do. Tribes(backpacks = classes), TF, BF, CoD, etc, etc.
Forgive me, this won't sound very flattering: It seems to me that you're losing your pet loadout, don't like it, and have blown that into "PS2 Is Doomed". You've done quite a bit of rationalizing (coming up with reasons why This Is Bad after your knee-jerk emotional reaction) to a point where you have convinced yourself that you're logically right.
You're not convincing anyone else.
You cry out against the loss of the tetris-style inventory. If the proposed class system were in place WITH that inventory style, the contents of which were still restricted based on the class you chose, would you still feel the same way? I think you would.
You seem to resent classes. The inventory style is irrelevant... you just want to be An Army Of One.
ACCEPT that PS2 will make that impossible. All your objections to a foundational Design Principle of PS2 is making you sound more and more like the crazy ol coot with one of those "The End Is Nigh" signs.
Don't be a crazy ol' coot.
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