Lets look at the screenys then:
Just look at the detail for the armor. Now look at the guys back of his knee. This isnt just some usual stuff here, this really is high quality work, because it actually looks like it would look like in RL, and not just the model smashed together whenever someone is kneeing.
This really is quality
The Shadows are also quite nice. The bushes cast shadows on the guy, he also has self shadowing. And also look at the grass. Gone are the days of giant grass bushes that makes it hard to see mines.
Everyone with a slight clue about modeling sees that those trees are low poly. But thats usual stuff for such objects, you cant just waste the count there. Yet, the textures look like high quality.
The rocks in the background are just fantastic, and if the game allows them to use them the way they look, such rock formations may provide useful cover for snipers. Just climb into one of those dark spots and be almost save.
If you look at the grass, you notice that the grass up front on the grass texture is green and alive, but the grass back on the sand is actually dead.
SOE guys: if you read this, Tell T-Ray and the art guys that they really did a fantastic job. I have seen lots of quality graphics in my live, but on those two screens you really feel the love those guys put into their work. <3