What will be purpose of medic in ps2? Sure they will heal/revive, but other mechanic in the game will make it pointless/not fun to play.
Outside:
Medic work outside building will be killed by squad spawning. No longer you will be punished not to wait for your team to come rescue you, by walking all the way from nearest respawn point. Now it will be more profitable and faster just to respawn on your team, and as a bonus you get refill on your equipment. So in open areas medic dont have any work and can be replaced by few medpacks. (This is more about stupidness of squad spawning, it kills that feeling of survivability of squad)
Inside:
Inside where squad spawn dont work and medic will be finally useful, they will be forced co hide behind corner, ideally never see and enemy. This is because of fast ttk, so theyll die before they can react/hide, and because of reviving exclusivity to them - if they die nobody else can help them (unless half of team are medics)
So in the end dedicated medic will more likely kill squad survivability and cooperation where they looked after each other. In PS1 was usual that when somebody died, squad went to rescue him, reviving him under fire. Now outside they dont have to as he respawn on them, and inside medic wont go into dangerous reviving as rest of team need him to stay alive, leaving dead squad mates behind.
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