Originally Posted by Talek Krell
That might become a little awkward when making repairs. Usually it's the tanker that has engy, and then the gunner covers him with the vehicle weapon.
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Fair enough. Perhaps you don't boot the other crew when the "commander" (last guy with the cert) leaves. After all, in PS1, it's not a problem to let the tank-certed guy jump out and let the uncerted gunner still gun.
Instead, just re-seal entry, so nobody uncerted can get in (or back in) until a commander does again. That still accomplishes the goal of preventing certed guys from pulling a tank for uncerted guys to fully crew by themselves.
Originally Posted by Traak
My option: other
Tank certification gets you the commander role. You gun, some token flunky drives. Or you can drive, but no one can gun.
But no more "I have the tank cert, thus I drive, and someone else has the fun gunning." Nope.
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Why not give the commander the option? Why tell the commander that he can drive, but NOBODY gets to gun if he does? Some people like driving (and, to be honest, I suspect that all these commanders who want to gun may not want to gun so bad when they discover how terrible unpracticed drivers make the gunning experience). Permit them to do it!