Gameplay: Field/mobile spawn points - PlanetSide Universe
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Old 2011-09-18, 05:49 PM   [Ignore Me] #1
Talek Krell
Lieutenant Colonel
 
Field/mobile spawn points


If Gals are going to be spawning troops then I think it's probably necessary for ground transports to have the ability as well so that both forms of transport are viable options, as well as to replace the functionality of the AMS. Assuming that both the Deliverer and Sunderer appear in PS2, I see the 3 transports each filling a unique niche. For example:



Galaxy
Role: Air mobile troop deployment

Pros:
Mobility
Ability to deploy troops behind enemy lines with little warning

Cons:
Highly visible
Unremarkable armor

The Galaxy is the only transport with the ability to spawn troops on the move, and can drop those troops into areas of a base that would otherwise be unreachable. An airborne Gal is easy to spot however and has only moderate armor and poor maneuverability, making it a juicy target in enemy airspace.

Ground Transports
To prevent the issue that Killerobe brought up, ground transports must deploy before they can spawn troops.

Sunderer
Role: Siege Engine

Pros:
Heavy armor
Heavy weaponry
Protective equipment

Cons:
Terrible agility and acceleration
Obvious target

Only slightly more subtle than a thermonuclear device, the Sunderer is a modern siege engine. It is slow to accelerate and difficult to maneuver, but once it's moving it can plow through most obstacles, including any MBTs unfortunate/desperate enough to be between the transport and it's destination. It has heavy armor on all sides, allowing it to absorb significant amounts of fire from multiple directions. It has a large number of mounting points and a variety of available weapons, including heavy cannons, HMGs, and heavy AA guns. Module options are mostly defensive or disruptive, such as an EMP generator to clear minefields and disable enemy vehicles and a shield generator that creates a shield dome around the vehicle when it has deployed allowing troops time to get their bearings under fire.

Deliverer
Role: Unconventional warfare

Pros:
Small and agile
Amphibious
EWAR equipment

Cons:
Lightly armored
Unable to spawn MAX units

Where the Sunderer uses brute force, the Deliverer uses finesse and flexibility. It's agility and speed allow it to outrun most enemies it can't fight, and it's amphibious nature and powerful engine allow it to traverse terrain that other vehicles might find difficult or impossible. It has only a couple of hardpoints and can use only light weaponry such as MGs and mortar launchers, intended only to ward off single opponents and support advancing troops. It's module options are it's most indespensible feature and include advanced sensor and sensor jamming equipment as well as a cloaking bubble inherited from the AMS design.
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