Originally Posted by XPquant
Your seriously suggesting it is not within the devs ability to refine this concept down to balance? It is beyond the capability of human engineering to have a game simulation of akimbo weapons that isn't broken?
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I've never seen a game balance akimbo weaponry while retaining the ability to use a single or pair of the weapons, one route is always more effective for the weapon at hand which totally defeats the extra complexity added by having the ability to duel wield. There is also such a thing as a games 'Tone', duel wielding IMHO is not in Planetside's tone. It is more fast-paced, bullet spraying and unrealistic when Planetside is more of a realistic and tactical game. It may have spacemen and laser guns but you can't sprint around and hit people with pinpoint accuracy, bullets have a degree of simulation and the reason people take 20 hits to die and everyone is in exo-suits is because it's thousands of years in the future. It's not like CoD or TF2 where the universe makes no attempt to explain why the current state is, it's just accepted that the laws are different whereas Planetside provides a degree of explanation.
You don't respawn because its a game, you respawn because it's an Alien planet with some method of matter replication and a core which is effectively a giant hard-disk storing data. You take 20 bullets because you are wearing a suit made of futuristic composites (which is pretty realistic, modern exo-suits are being made already), you can't run and gun because this reduces your accuracy, the game has some degree of realism and holding two pistols does not fit into the whole 'Crouch, aim accurately and stay in cover' aesthetic. Duel wielding is in fact total unrealism, it never happens in real life, the only people you would see even attempting it are people dossing at the firing range or Libyan rebels (in between shooting at the sky). It has simply no appeal, the value of the increased firepower is tiny in comparison to the total accuracy lost.