Re: Tank drivers acting as gunners in PS2
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On one hand PS already broke the teamwork rule with single-man aircraft. The result long-term was that most of the vehicles people used were these aircraft because they were effective. Vehicles in BF games where the driver is also a gunner are also effective. It could be that this is the correct direction to go.
However, one consequence of this is that tanks must be easier to kill. I think this is a natural consequence of classes as well since not everyone will be running around with AV and we will likely have a specialized class for dealing with vehicles (such as the Engineer). Other classes will likely have weapons that are effective against vehicles/maxes but are not strictly specialized for it (grenades, C4-like weaponry, etc).
It could be the right direction to go given the class system. If we had vehicles like PS1 and the class system of PS2 then we'd have a severe shortage of AV I suspect. However if the AV we had was more effective and the vehicles easier to kill, that would increase the pacing and help cover the gap.
One fundamental difference between the BF games and PS thought is that in the BF games the vehicles were strictly limited. In PS2 anyone who wants to pull a tank can go pull a tank - there is no limit to the number of tanks on the field.
In PS this was also OK because there were counters to tanks - mines, lots of AV, and aircraft were all counters, with aircraft being the hardest counter. If the enemy pulled tons of tanks you counter with aircraft or by grabbing AV. You can do that in PS2 also but it seems the counters are not as strong when the secondary gun can be configured to also counter and/or provide a well-rounded approach. Consider if 50% of the tanks had AA and the other half had the mortar upgrade. Aircraft would have a hard time dealing with mass tanks, and infantry would have to deal with a rain of mortars and main guns.
The thing I fear now is that there are no more hard counters in the game. This opens the door for blob/spam/zerg tactics to reign supreme as opposed to good tactical decisions and countering.
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