2011-09-24, 03:52 AM
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[Ignore Me]
#7
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Colonel
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Re: Cheat-catching parameters
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Originally Posted by IDukeNukeml
Here is a radical idea.... use encryption based on the client installed.. the same way they use cd keys.... it causes nearly ZERO latency, and it will send out one byte of information differently for each user.... this will stop all packet whoring and no cheat engine program could work ever.... each person would have to cheat on their own...... now add your incremental encryption.. we have a win.
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Elaborate, please.
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