Resupply, trunkspace etc.
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Okay, we know the grid inventory is gone. We know infiltrators love the wraith because they can get more ACEs out of the trunk.
The "gen hold" scenario where the MAXes stock up on extra repair and healing reloads seems out the window (though IIRC Higby said he'd bring it up in the next design meeting a while back). I see no reason to believe trunk space will exist either.
Solution: Limited equipment terminals in vehicles (by default or as an upgrade). Load them with NTU (from an ANT directly, or from a base, draining it slightly), and let folks pull whatever it is they need to pull from it.
You could have several different "grades". "Ammo only", "ammo & weapons", "change class, 'cept MAX", and a full on equipment terminal.
Now a large column of vehicles might want/need an ANT or three with them to refill their terminals in the field.
You have a SUPPLY TRAIN. One that can get blowed up... fairly easily at that.
Some of the larger vehicles could have an add-on that acted as a (slower) ANT, pulling NTU directly from a warp gate (gal, sunderer).
And speaking of supply trains: How about a CE-constructed NTU rebroadcaster? Another supply train that would be easy to blow up (and hard to defend... might not get much use, unless they have a cloaking field).
All bases could come with a rebroadcaster, so all friendly vehicles are automagically resupplied at a given (slow) rate. Let the base command switch this function off in low NTU situations.
MAXes and lighter vehicles could have "ammo only" terminals, with a reservoir dictated by their size (max & ATV: not much, buggies would have more). A Sunderer could probably manage a class(w/MAX) terminal if fully upgraded/unlocked, and be able to use it for quite some time.
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