2011-09-27, 02:07 AM
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[Ignore Me]
#32
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Contributor
PlanetSide 2 Game Designer
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2
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Originally Posted by 2coolforu
A simple solution would be to perhaps make 2 seperate cert trees for tanks, one can produce a tank that the driver guns himself and the other tree produces a tank that requires someone else to gun the main cannon. The one man tank would be similar to a lightning relative to the two man tank however that's the price that driver pays to put in zero effort to teamwork, the reward he gets is the most powerful one man frontline combat vehicle. The two man tank driver gets a far more powerful tank at the cost of requiring teamwork and sacrificing getting all the glory, obviously he would recieve a massive assist bonus and he would have the benefit of being 'that guy with the awesome tank' and everyone would want to hop in.
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I can see some sharing of certs since single-man and teamwork tanks are similar vehicles, but otherwise I like this idea.
From the PC gamer interview higby also mentions the empire-specific fighters have the same sort of characteristics as the tanks - one-size-fits-all, however they still retain the mosquito and reaver, which seems strange to me.
Fundamentally someone trains up a 2-man tank to be a strong team player. It's another support role. They seem to understand that a medic or engineer doesn't train up those things to help themselves - a tank driver, gal pilot, or bomber pilot is no different. A gun is not necessary, but like Planetside 1 there should be options for people who want that one-man army style. But they should also always be significantly weaker than the teamwork vehicles.
This is precisely what I see missing in PS2.
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