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2011-09-27, 01:10 PM | [Ignore Me] #10 | |||||||
BUT, by the same token, you're forgetting the scenario where the 2-seater blows right past the two 1-seaters, giving its turret a free shot at one of their back-sides. This just might be a 1-shot kill, we don't know yet. And while the remaining two tanks are turning towards each other, the AV turret will probably get at least one more free shot on the side armor. Ass-u-me-tions: All three tanks get two shots off before the 2-seater passes the two 1-seaters. Side shots do double damage rear shots do x5 (insta kill) damage. When the 2-seater passes the 2 1-seaters, it will have taken 80 damage. 1 of the 1-seaters will also have taken 80 damage. Now the turret gun puts a kill shot into the rear of the undamaged tank, killing it. While the other one-seater is turning around, the gunner gets another shot at the side armor of the remaining tank, killing it as well. Now that's a lot of "if"s and "maybe"s. But it is theoretically possible to create scenarios with numbers just as made-up as yours where a 2-seater comes out on top in straight up AV damage. So its not all cut and dried, and in general the 2 tanks will be more survivable given straight-up direct damage G2G AV weapons... which is precisely why I suspect turret AV weaponry to be DIFFERENT.
Funky Weapons might open up strategic possibilities that simply aren't possible with the main guns. Shield leeches, immobilizers, blinders, indirect fire weapons. Under the right circumstances a secondary weapon that was nothing but a targeting laser might be vastly superior to any single weapon a tank might carry, if only because there's several weapons of similar power at the ready waiting for a target.
Further, the ability to not charge in headlong means you have a better chance at dodging shots entirely. The downside being shots that do land might not hit your frontal armor (ouchy).
If a "secondary" AV does twice as much AV damage as the main gun, then straight up slugging matches are even. If they are superior in specific situations (front loaded damage, remove options from the enemy), then the smart players will work to create those situations and kick the crap out of the Derps in the 1-seaters. You can make A2G accessible enough that 1-seater tanks are just wheat to be mowed, with a survival time of 10 seconds outside air cover. Your "just pull two tanks" argument also rests on the ability of both players being able to pull two tanks. There's going to be lots of other stuff to spend time and resources on. A specialized tanker might have a specialized engineer as a gunner. What if that engineer has a cert that lets them passively repair the vehicle they're in? Or boost its shields? AND boost its shields? Given some prep time and CE, the enemy's "quick charge to an exposed flank" turns into "a dead tank in the middle of a mine field". Lots of balancing options. You either don't want to see them because you hate the idea of 1-seater MBT existing, or you're just not bright enough to figure it out. I'll be kind and assume you're emotional rather than stupid. Or I'm wrong. It happens. But not very often. |
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