Re: Is anyone else concerned about the proposed “faster pace” of combat?
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I'm hoping that a slight increase in TTK will make rifles more meaningful.
Ideally, I think Heavy Assault should lay down the cover fire and mow down large clusters of infantry, but it shouldn't take someone 50m away very long to drop that same HA before he can do much damage.
I don't think getting the drop on someone should be everything, but it should count for a lot and the current mechanics don't allow for that. Surprise is an important element of tactics and it is severely lacking in Planetside. The closes we really get to effective ambushing is using third person to guard corners, which is an idiotic exploit of game mechanics that I will be glad to see gone.
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