Bit more about this -
Certain weapons use one mechanic a lot more than others - for instance weapon recoil (kick / barrel rise, whatever you want to call it) doesn't work as well as COF for something like a hip-fired minigun or LMG, but it works great for an assault rifle in iron sights / scope. We have the capacity to apply both to differing degrees based on weapon type, movement (crouching, running, jumping), fire mode (iron sights, scope, hip fire). That gives us the maximum flexibility to make weapons that feels realistic.
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