Originally Posted by Talek Krell
1. They break the setting. Mechs are not science fiction they are science fantasy. There is no technological level at which mechs make more sense than other propulsion methods. Planetside hews closer than most seem to realize to hard Sci-fi and mechs are anything but that.
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So is magical vanu hover tech. Pure sci fantasy. There is no physical phenomenon that could be used to explain its behavior. If you really want I could start listing off the completely illogical, irrational, and impossible things in PS1.. It would be quite an extensive list. PS is in no way a 'hard' sci fi game.
Mechs would be useful in situations where their added dexterity is necessary to negotiate terrain. They would not be overlords of the battlefield as mecharrior portrays them, but they would have niches in extreme terrain and urban environments.
2. Animating, programming, and implementing a mech is more expensive and less efficient than implementing a ground or air vehicle to fill the same role. Much like in real life, ironically enough.
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This is valid criticism. Getting the legs to move right is important. Though I think you overestimate its difficulty. Mechwarrior 3 did this stuff properly 10 years ago.