Gameplay: Promoting Teamwork: Easy Resurrection - PlanetSide Universe
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Old 2011-10-11, 02:27 PM   [Ignore Me] #1
dm Akolyte
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Promoting Teamwork: Easy Resurrection


Everyone on the forums seems to be in agreement that teamwork (both large and small scale) should be encouraged. But a lot of the suggestions to accomplish this seem overcomplicated and restrictive.
I prefer more elegant solutions.

One way that I think would heavily increase the effectiveness of small team based combat is making resurrections the default way to get back into combat.

Well, not resurrection exactly. Instead of 'dying' when a player gets to zero health, have them go 'down.' Like in some of GoW multiplayer modes. They are out of combat but not dead. If not under fire, any teammate can easily bring them back to their feet.

What this gives you is a "winner takes all" system of combat, where, when two squads clash, the winning team is able to bring their wounded back up to continue, while executing the other teams wounded.

So for example, imagine a gen hold. A small, but well organized team in the gen versus a much larger mob of unorganized players.
Without this sort of resurrection system the players can just repeatedly charge in without any sort of group effort, hoping to score a couple kills. Despite the organization of the squad holding the gen, they get worn down as players inevitably fall and their advanced meds have to constantly move to try to bring them back up. Eventually, they will fall.

But with this mechanic, every time a random player bursts in and manages to get a lucky kill before dying, the squad in the gen can quickly pick them back up and get back to full strength. In order to root them out of the gen, the other team would need to get an organized push to wipe them all out.


In addition to encouraging that sort of teamplay, it would also encourage teamplay between *random* players. When playing without a squad in PS1 there is very little incentive to stick with players of your own faction unless you are actively squading together. If you go down, most players release immeaditly because they know it's pretty unlikely there will actually be an advanced med who will rez them. So there's no point sticking near your faction brothers anyway.
But if you know any of the members of your faction can bring you back into the fight if you fall, you are encouraged to stick by them and guard their back, keeping them alive so that they might do the same for you.
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