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Old 2011-10-20, 02:28 AM   [Ignore Me] #31
Sirisian
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Re: Nades


Originally Posted by Captain B View Post
Specializing with the skill tree could make quicker grenade use more balanced, as well.
Could you explain that argument? Specializing for a single class to have that ability?

Anyway summarizing it looks like we have a few main views. (Tell me if I missed some).
A1) Timed Fuse, 4 seconds with cooking
A2) Timed Fuse, Longer you hold harder you throw with cooking
A3) Timed Fuse, 4 second fuse with cooking, scroll wheel whole holding or while holstered to set throw strength
A4) Optional impact detonation and timed fuse
A5) Optional impact detonation and timed fuse with cooking

The whole quick button equip vs holster seems to be just a convenience thing if I'm getting everyone's opinions right. Meaning if you have a grenade holstered you either have:
B1) Hit number to equip then hold left mouse to throw/cook
B2) Hit grenade hot-key to throw/cook
B3) Both options (maybe depending on weapon the quick-key isn't available)

So you end up with combination of choice A cross choice B.

The major thing is balance wise if you can't throw a grenade from all weapons then clicking a grenade hot-key would go through the holster step before pulling the grenade. However, no one has said if they want to restrict grenades to certain weapons. Just something to keep in mind and discuss.

So yeah this is probably how a poll would look (if 15 options were allowed).

Not sure how I feel about the longer you hold stronger you throw argument. The idea of throwing a grenade at your feet seems a bit odd. I mean if you just throw at max strength the grenade will hit the ground and slow down however you might overshoot. I really like what someone suggested with the scroll wheel. Basically allowing you to scroll quickly to set the strength from say a medium to a hard throw.

Last edited by Sirisian; 2011-10-20 at 02:31 AM.
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