News: PlanetSide 2 Empire Debrief – The Terran Republic - PlanetSide Universe
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Old 2011-10-25, 08:58 PM   [Ignore Me] #11
EASyEightyEight
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Re: PlanetSide 2 Empire Debrief – The Terran Republic


For what it's worth, I'm not expecting the same multitude of weaponry and vehicles in PS2 that we saw in PS1. I mean, in theory, extensive customization of a few weapons and vehicles could easily cover other weapons and craft. The mosquito is the most agile, lightly armored aircraft, but that doesn't necessarily mean it can't be tweaked by the player to perform largely like the old reaver. It might not match the PS2 reaver tweaked to be even more heavily armed and armored, but it can compare.

Same goes for the tanks. Little in the way of the confirmation of buggies (shame) but that doesn't mean we can't potentially modify our tanks into essentially being buggies. Personally, I feel we don't necessarily need a skyguard (for example) if we can strap SAM launchers/flak cannons to our tanks and rig them out for speed and maneuverability over being lumbering oxen that can take a beating. In this way, "tank" might be misleading and simply calling it a weapons platform might be more appropriate. I'm not expecting this extreme an amount of customization however. It will most likely act like a light tank at best.

As for the TR 3 man rule: A 3-manned tank should dish out more damage overall focus fire, and is multi-role simultaneously. The 12mm machine gun on the PS1 Prowler just plain sucked compared to it's old 20mm version. I think that's what it had pre-BFR's anyway. I know the downgrade to smaller ammo was so that the bullets could pass through the shield. Unfortunately, that left it largely useless against armor, including the BFR's.

EDIT: Oh, and I think the TR with a handgun is becoming a running gag.

Last edited by EASyEightyEight; 2011-10-25 at 09:00 PM.
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