Originally Posted by dsi
Eve Online's skill system is amazing, no complaints if they rip it directly (and maybe lower the time scales)
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They said you can just buy skills in PS2. There's no incentive for them to lower the timers. Waitplay is the number one system that F2P games utilize to drive people to the cash shop.
Originally Posted by PC Gamer UK December Issue
Microtransaction upgrades simply re-specialize your class or unlock different combat options, all of which are available through playing the game and queuing up skills to be trained passively over time: much as players already do in EVE Online.
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Originally Posted by Marth Koopa
My dude learns how to operate railguns at the same rate whether or not he actually uses them? That's really stupid. I should get large bonuses to my training by actively participating in combat with railguns.
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That's my preferred system. That is a tree of experience where you level weapons/vehicles to unlock features that then cost small amounts of resources that can only be earned in the game.
This whole direction that SOE is taking seems to go over a few people's heads. "I can just play for free!" while I view it as "yeah but there are people that will just buy all the upgrades right off the bat" "doesn't matter the upgrades do nothing!" "then why would anyone buy them" "well... oh they will do something I guess, but not much" "then what's the incentive if they don't do much?" and so on. That kind of logic shows you the general direction of incentive and cash shop buffs that trade-offs will take.