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Old 2011-10-29, 03:56 AM   [Ignore Me] #1
sylphaen
Lieutenant Colonel
 
Bailing mechanics


Hi everyone,

I am starting a simple thread to exchange opinions on how each of us thinks bailing from vehicles should work in PS2. Feel free to share !

____________________________

I'll start with my opinions: I felt that the bailing mechanism in PS1 was balanced in most vehicles and broken on some others.

What I liked:
- entering and exiting vehicles is not instant
- bailing animation when you bailed gave a chance for the defender to prepare or keep an advantage on the bailer: this made bailing more risky to use offensively.
- heavy vehicles forced you to have medium armor (i.e. less equipment) and would not allow the driver to bail.
- lighter vehicles like buggies benefited greatly from allowing RECO/bailing and fit the role of a light reconaissance vehicles were troopers have to get in/out often. It balanced their weakness in armor and made them less of a coffin.

What I did NOT like:
- air vehicles who could:
a. try to farm you
b. bail on you if they failed and have a chance for an easy kill with the vehicle explosion
c. pull out their heavy assault weapon if all else failed. By then, you were already quite damaged and made the whole slow and excrutiating death all the more frustrating.

I feel that air vehicles, for being already so powerful, should have been allowed to bail but be limited to standard armor and no-HA.

- the ATV bails with lag: the teleporting glitch made it just suck. I also feel that being able to shoot at the driver instead of having the ATV soaking damage would have made this more fun. It would have been nice on buggies too.

- Bailing at high speed without taking damage from it also gave kind of strange dynamics: ram/bail/finish him. (FYI, I used those so I'm not trying to criticize anyone using those, just saying it feels off)



Other thoughts:
- I played to BF2142 again a bit to guess what a mix of PS and BF would be and instantly getting in/out of vehicles is a very f***** frustrating mechanic, I find. Especially with the instant ownership switch of the vehicle. I find that PS1 was very well designed on that regarded:
a. first there was the hack time delay before switch of ownership: you could prevent it but it was also subtle enough that you be taken by surprise.
b. then, there was a small animation time as you got kicked out of the vehicle and the hacker got in. In a big fight, it gave a short for everyone around to realize that something was wrong yet it was short enough to give the hacker plenty of time to be rewarded for his skill.
- The faster TTK in BF2142 can be frustrating at times. I sometimes don't even realize what killed me unless I look at the log. I think a short TTK would feel very very frustrating in a large battle like those we had in PS.
- The titan assault play is still fun. It would definitely need to be larger in PS if such an idea is brought in the game. Short TTK, FF on and small corridors = cleaning a hallway with one shotgun clip.


As I said, just some thoughts ! Thank you for reading !
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