Encouraging Teamwork in PS2
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Something that has become apparent to me is the degeneration of teamwork in modern shooters. I think a lot of it is attributed to kills and deaths being prevalent stats. K/D is another one that people strive for at the cost of teamwork.
I emplore the PS2 devs to leave kills, deaths, and K/D ratio out of sight and out of mind and make "Score" or "experience" the core indicator of how successful someone is. That allows you to weigh objectives and support activities in such a way that makes them appealing.
If score is all someone has to gauge on how awesome they are, they will do what gets them the most score, which will encourage teamwork if teamwork activities are weighted properly.
If score isn't the only measurement of awesomeness then whatever you make prevalent will become a goal. Dont' go there, dont' show us kills or deaths. Just show us the aggregation of objectives, teamwork, AND kills as one singular number. Deaths are something that should especially be off any charts because it discourages people from taking risks. As long as it is tracked people will use it as a measuring stick and adjust their behavior accordingly.
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