Re: Major items from Twitter
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I think one thing everyone is forgetting to take into account here with the thumper/rocklet discussion is the idea of destructible environments.
I know SOE hasn't mentioned much on that matter thus far, but I'm confident that at least some level of destructibility built into the buildings and bases.
When you go to a shooting range, apart from policies and rules, there's nothing physically stopping you from using an RPG rather than a handgun or a rifle, but the rules and policies that prevent you from doing so exist because the use of one equates destruction of the building itself.
In PS2 terms that translates to both the thumper and the rocklet being much more tactical weapons. One or two rounds a clear hallway; continious spamming means a cave-in. Yeah, you've killed your enemy, but you've now also blocked your passage in (as for instance in a BD tunnel), so if anything, you've done them a favour. It could, however, be a defensive strategy to make such cave-ins, so that the enemies are funneled through only one pathway, to buy time while re-enforcements arrive. Also given the fact that we're being told each base is being deisgned to have different tactics from all the others, that means there'll be any number of ways such a tactic would be or wouldn't be useful.
Either way, I hope they include as many weapons as possible into the game, all of the options from PS1, and more (what with sidegrades for each one and whatnot).
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