Originally Posted by EASyEightyEight
It was never the accuracy of rifles that got me, but the fact that at the average engagement ranges (75m+) they started doing zilch for damage. You were wasting ammo by 120m, and the tightest cone of the weapon was inaccurate enough. It was salt in the wound doing almost nothing at 190m when that one round did connect.
Counting on bullet drop in PS2 to remove the need for DD over range. I just hope our rounds don't suddenly drop like bricks until at least 200m. We don't need to encourage everyone to pick up a sniper rifle just to hit anything a stones throw away again.
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Yes, the huge CoF and the damage degradation at range was simply retarded in PS1.
The only thing limiting you from doing damage at range with a rifle should be accuracy limitations and I'm not talking about not being able to place controlled bursts exactly where you want. Range should ONLY limit a rifle by making it impossible to accurately hit someone while firing in full auto.
Hopefully bullets fall off at a realistic, constant rate so that it becomes harder to adjust for them at range, but they stay effective for quite a long ways.
I'd like to see snipers have to operate at far longer ranges if they hope to avoid being picked off by riflemen in PS2. If snipers have difficulty surviving at ranges closer than 300m, they will be forced to fire from distances so great that bullet drop and travel time (and maybe wind speed) will make it a lot harder to land those head shots, or even body shots.