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View Poll Results: Which driver/gunner solution would you prefer? | |||
(default) Current Planetside 2 system. Driver controls main gun. Gunner controls secondary gun | 9 | 14.06% | |
Planetside 1 system. Driver only drives. Gunner controls main gun | 23 | 35.94% | |
Driver controls secondary gun. Gunner controls main gun | 16 | 25.00% | |
Option 1+ a mod option to switch who controls which gun | 11 | 17.19% | |
Option 3+ a mod option to switch who controls which gun | 3 | 4.69% | |
Other (specify in a thread post) | 2 | 3.13% | |
Voters: 64. You may not vote on this poll |
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2011-11-13, 11:41 AM | [Ignore Me] #27 | ||
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The driver controlling the main gun and a passenger controlling a secondary gun turns it too much into Halo 3 / Halo: Reach Scorpion/Wraith syndrome.
A lot of times, those secondary guns aren't impactful enough to justify trying to get someone to gun them...so the potential side-gunners would just elect to go find something more useful, be it a vehicle of their own or a stronger weapon. The majority of the time you see a turret gunner in a Scorpion or a Wraith, it's because the opposing team is just goofing around and not taking the game seriously. That problem is alleviated SLIGHTLY in PlanetSide by the sheer numbers of potential people you can have who may want to gun (a lot easier to get a gunner out of 700 than it is 8), but it still becomes a "Why would I use your dinky gun when I could just use a better vehicle or an HA weapon myself?" |
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