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Click here to go to the next VIP post in this thread.   Old 2011-11-22, 05:45 PM   [Ignore Me] #11
Roy Eltham
PlanetSide 2
Technical Architect
 
Re: Community Night November 2011 Recording!


Originally Posted by Elude View Post
Though I think I heard the engine uses deferred rendering and lighting so that should make a world of difference for dynamic lights, but isn't that a directx 11 exclusive feature?

Would be awesome if Higby could reply to this!
Deferred rendering/lighting is not a D3D11 exclusive feature. Not sure where that comes from?

ForgeLight is D3D9 SM3 based and uses deferred rendering.
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