2011-11-22, 05:45 PM
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[Ignore Me]
#11
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PlanetSide 2 Technical Architect
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Re: Community Night November 2011 Recording!
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Originally Posted by Elude
Though I think I heard the engine uses deferred rendering and lighting so that should make a world of difference for dynamic lights, but isn't that a directx 11 exclusive feature?
Would be awesome if Higby could reply to this!
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Deferred rendering/lighting is not a D3D11 exclusive feature. Not sure where that comes from?
ForgeLight is D3D9 SM3 based and uses deferred rendering.
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