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Old 2011-12-01, 03:13 AM   [Ignore Me] #1
Traak
Colonel
 
TKer Accountability


I think TKing should have a lot more accountability, so it puts the onus on the person doing the TKing to not do it, instead of whoever he is TKing having to try to get something done about it.

This would prevent people joining a squad just so they could TK you, then pop out of it again.

I say if you join a squad, TK someone, then jump out, you are banned for a month.

Any squad you TK someone in, you should be locked into, or face a month ban.

Just generating some ideas to minimize the effect TKers can have.

Another one is instant death, respawn in 20 minutes. If you TK again, then it's 40 minutes. Then 60. Then two days.

In a real military, someone who shot even one friendly would be up for review. On PS? It's just another vector for cheaters to harm others without fear of retribution.

Another alternative is you are frozen in place, can't respawn, can't quit, can't fire your weapon, for ten minutes. Then if the person you killed chooses to, they can just click a button for you to die. Ten times, with no penalty. Further, you show up on enemy radar, and do not get to spawn in anything but jammies, with no weapons, loadout or medpacks.

Making TKing something with far more accountability will make it happen far less often, if even by freezing their weapons.

This way, as I said, if you TK, the onus is on YOU. No amount of crying about someone jumping in your way, or whatever, is going to matter. YOU will have to exercise trigger discipline.

Another approach is that the TKer is immediately booted from the game. If they want to rejoin, they can go through the login procedure.

Couple this with a complaint system, which will also work nicely with video playback-equipped appeals. So someone just randomly being a traitor will be caught on video and they can be banned, permanently.

The honor level of the game is very, very low. The people who inhabit it are, to too great a degree, honorless scum. by placing mechanics in the game that punish being scum, instead of rewarding it, the behaviors will be reduced. And place the onus on the griefer to lay off the trigger, not on the people he is killing.

Obviously CE that kills a friendly is not included, except boomers. I'm talking about vehicles and weapons.

I have noticed, in the game, and on forums, that many PS players lack any morals, honesty, honor, or sense of right or wrong. Some don't even seem to be sane. By making the grief system far stricter, and making it so the person on the trigger is the person who is responsible, grief can be minimized, and little cliques of scum who take it upon themselves to harm others who are trying to enjoy the game, cyber-bullying, as it were, will be punished.

I know that in PS1, at least one outfit was disbanded for ordering outfit TK orders on someone. They need to narrow that down much more.

If you kill someone in a base with no enemies in it, one-month ban. If you kill someone a certain distance from any enemies, one-month ban. If you knife-kill any friendly, permanent ban, because there is no way on Auraxis that could be accidental. You need to go get professional help, then come back to the game.

Start punishing people for being scum, not just for being scum to a degree that they hurt the game for many before even being noticed.

Last edited by Traak; 2011-12-01 at 03:19 AM.
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