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2011-12-10, 08:20 PM | [Ignore Me] #1 | ||
Colonel
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To reduce the amount of reward for cowardice in PS2 compared to PS1, I suggest changes to make the vehicles that are more heavily armed actually fight each other.
As it is, as I observe battles from the front lines, usually cloaked, I see the same pattern, over and over: BFR's seek out weak, undefended, or unarmed targets to destroy before running away shrieking in cowardly terror. Planes seek out weak, undefended, or unarmed targets to destroy before running away shrieking in cowardly terror. Tanks seek out weak, undefended, or unarmed targets to destroy before running away shrieking in cowardly terror. Any armed vehicles at all seek out weak, undefended, or unarmed targets to destroy before running away shrieking in cowardly terror. All while studiously avoiding, by an evidently unspoken agreement, any vehicles that might be able to shoot back, especially vehicles of the same class. I propose a new game mechanic to limit tanks running from each other and only seeking easy infantry kills: jammers that immobilize and disarm. Why? This will make tanks AVOID infantry and focus on vehicles, air, and other things that can shoot back, and focus less on mowing infantry. This new jammer technology can be grenade-based, or whatever delivery system is appropriate. Suddenly, instead of tanks or whatever seeking out only the weak and the unarmed to attack with sadistic glee, while running from any real fights, like true cowards, they would actually be better served to avoid picking on the weak, and ACTUALLY ATTACK OTHER TANKS, or other vehicles of their same class. I know this would probably be a game-wrecker for the cowards and such, but it might actually improve the game overall, to actively encourage tank-to-tank battles, and since the tanks will have AA options, tank-plane battles. Imagine, infantry shooting infantry, tanks fighting tanks, and planes fighting planes, and the ARMED targets they are supposed to be attacking. If the tank driver felt it was a bad place to be in, stopped and no weapons, he could climb out and engage the infantry as an infantryman. Similar technology could be applied to planes by infantry, so planes will be actively encouraged to fight something that has a far better chance of fighting back, instead of hoverspamming infantry as they do now, and, since they have hover in PS2, may do again. An AA jammer gun/rocket/beam that locks the weapons of a plane and makes it EXTREMELY hard to control, unlike the function of the T-REK in PS1, which never, in the times I used it, prevented me from getting plane-farmed anyway, would be in order. The net desired effect I am looking at is heavily armed vehicles attacking heavily armed vehicles, all of whom can shoot back with effectiveness. As it stands now, PS1 is just a coward splatterfest where the only reason to cert any vehicle is to more effectively pick on infantry, AMS's, ANT's or anything else that is as weak and unarmed as possible. It is very rare to have "epic tank battles" or "epic air wars" as the armed vehicles are used primarily for picking on the weak. Instead of the standard response of "if you don't like it, cert a tank", I think it would be better to arm those who are usually farmed by the cowards in the tech vehicles who run from a fair fight with the means to make it far more beneficial to go pick on someone in your own class. Then we, the infantry can say "If you don't like it, go find a vehicle, plane, or installation to attack, and quit trying to rape easy kills with a vehicle." Infantry is not supposed to be something that exists for the sadistic enjoyment of people in vehicles to farm. "Combined arms" should mean just that, not just "If you are infantry, then I will swiftly hop in my flying/driving/whatever cowardmobile to farm you, all while shrieking in fear and running away if anyone with any AV/AA capability gets within five miles. I don't think the intent of vehicles is to run away from any armed and armored opposition and focus solely on farming soldiers. By having jamming be far more effective, this can be mitigated. |
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