Originally Posted by Sifer2
It's funny that a lot of people are just casually shrugging off the topic. Truth is this is in fact a reason a LOT of people left the game in the early days. Being a MMO the game was interesting for more than just FPS players. While the FPS player is used to playing the same map for years straight with no real goal other than to kill time. The MMO player craves progression and a sense of purpose. Planetside 1 utterly failed to provide that beyond the BR which maxed out fairly quickly. And so a lot of the more MMO crowd ditched the game. You only had the FPS players left an then some of them bled over time to other shooters.
I think SOE has figured this out already though. Which is why they are adding resources an talking of sandbox style stuff for future updates.
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I think Sifer's aiming towards what I had in mind in this topic.
We all agree that PS1's never ending war was appropriate. We're also all 8 year veterans and our opinion is kinda biased - we LIKE the game as it is.
However, like it or not, we're the minority. We are the tiny portion of the original population of tens of thousands. Most of that population left the game for various reasons - one of the major ones (I think) being "but ye guhds! it has no end! what's the fraking point?!".
We can congratulate ourselves for having excellent taste in games and grumble about those elf-butt-lovers and how they "don't get it" but in the end, planetside needs pops. No pops -> planetside dies.
So back on track here - how does one motivate players that are looking for motivation in what is essentially a cruel never ending cycle of victory and defeat?